AI Insights · Timothy · October 2024
Top 5 Sandbox Games Performance on Unified Platform in Latin America Q3 2024
In Q3 2024, sandbox games like Roblox and Craftsman: Building Craft saw varied performance in Latin America, with notable trends in downloads and active users.
During the third quarter of 2024, the top sandbox games on a unified platform in Latin America showcased diverse trends in downloads, revenue, and active user engagement. The data, gathered by Sensor Tower, offers a detailed look into the performance of these popular games.
Roblox from Roblox Corporation witnessed fluctuations in its weekly revenue, peaking at around $1.2M during late July and mid-August, before experiencing a dip to approximately $932K in early September. Weekly downloads for Roblox reached a high of about 1.8M in late July, gradually declining to 1.2M by the end of September. Meanwhile, weekly active users began at over 50M in early July, decreasing steadily to approximately 46M by the quarter's end.
Craftsman: Building Craft by StarGame12 showed a steady pattern in weekly downloads, starting with 665K in early July and ending with 344K in late September. The weekly active users also followed a similar trend, beginning at around 4M and decreasing to about 3.1M by the end of the quarter.
Block Craft 3D:Building Game from Wildlife Studios maintained a steady revenue, hovering around $1K throughout the quarter. Downloads fluctuated, starting at 587K in early July, peaking at 525K in early August, and closing the quarter at 392K. Active users saw a dip from 3M in early July to approximately 2.5M at the end of September.
Pixel Craft Legends by funtab999 experienced a notable increase in weekly downloads, rising from 241K in early July to 340K by the end of September. Active users saw significant growth, starting at 420K and reaching nearly 962K by the end of the quarter.
Lastly, Craft World - Building Craft from Craft World Studio observed a decline in downloads, beginning at 400K in early July and dropping to 163K by the end of September. The number of active users rose from 1.4M to a peak of 1.8M mid-quarter, before settling at around 1.5M by the quarter's close.
For a deeper dive into these trends and more insights, visit Sensor Tower.